User profiles for Karolien Poels

Karolien Poels

University of Antwerp
Verified email at uantwerpen.be
Cited by 11232

Digital game design for elderly users

W Ijsselsteijn, HH Nap, Y de Kort, K Poels - Proceedings of the 2007 …, 2007 - dl.acm.org
The current paper reviews and discusses digital game design for elderly users. The aim of
the paper is to look beyond the traditional perspective of usability requirements imposed by …

How to capture the heart? Reviewing 20 years of emotion measurement in advertising

K Poels, S Dewitte - Journal of advertising …, 2006 - journalofadvertisingresearch.com
In the latest decades, emotions have become an important research topic in all behavioral
sciences, and not the least in advertising. Yet, advertising literature on how to measure …

Online product experiences: The effect of simulating stroking gestures on product understanding and the critical role of user control

S Overmars, K Poels - Computers in Human Behavior, 2015 - Elsevier
This article builds upon the persuasiveness of touch in consumer settings, extending it to an
online store environment. Recognizing that actual touch is not always feasible, the aim is to …

Characterising and measuring user experiences in digital games

WA Ijsselsteijn, YAW de Kort, K Poels… - … ; ACE 2007; 2007-06 …, 2007 - research.tue.nl
In this paper, we describe the challenge of adequately characterizing and measuring
experiences associated with playing digital games. We discuss the applicability of traditional …

[PDF][PDF] Digital games as social presence technology: Development of the Social Presence in Gaming Questionnaire (SPGQ)

YAW De Kort, WA IJsselsteijn, K Poels - Proceedings of PRESENCE, 2007 - academia.edu
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet
in recent theorising about digital game experience, the social richness of playing is often …

Chatbot advertising effectiveness: When does the message get through?

E Van den Broeck, B Zarouali, K Poels - Computers in Human Behavior, 2019 - Elsevier
Chatbots on social networking sites are a recent innovation in computer-mediated marketing
communication. In this study, 245 Facebook users between 18 and 35 years of age (M age …

" It is always a lot of fun!" exploring dimensions of digital game experience using focus group methodology

K Poels, Y De Kort, W Ijsselsteijn - … of the 2007 conference on Future …, 2007 - dl.acm.org
This paper focuses on digital game experience: the feelings and experiences people have
when they play digital games. Digital game experience is not a one-dimensional concept. …

Predicting consumer responses to a chatbot on Facebook

…, E Van den Broeck, M Walrave, K Poels - … , Behavior, and Social …, 2018 - liebertpub.com
As chatbots have become increasingly popular over the past years, most social networking
sites have recognized their far-reaching potential for commercial purposes. Their rapid and …

The game experience questionnaire

WA IJsselsteijn, YAW De Kort, K Poels - 2013 - research.tue.nl
… Citation for published version (APA): IJsselsteijn, WA, de Kort, YAW, & Poels, K. (2013).
The Game Experience Questionnaire. … IJsselsteijn, WA, de Kort, YAW & Poels, K. …

Patterns and universals of adult romantic attachment across 62 cultural regions: Are models of self and of other pancultural constructs?

…, A Panayiotou, N Petrovic, K Poels… - Journal of cross …, 2004 - journals.sagepub.com
As part of the International Sexuality Description Project, a total of 17,804 participants from
62 cultural regions completedthe RelationshipQuestionnaire(RQ), a self-reportmeasure of …