TABLE 3

Effect Sizes by Specific Media-Context Factors

ModeratorsKeffectsaNr95% CISD% Var
Overall impact of media-context factors on advertising memory497221,532.15(.13, .17).195.52
Media Context Generating Positive Impact on Advertising Memory
Involvement with media69127,281.21(.17, .24).161.89
Media context-advertisement congruency1723,271.19(.15, .23).0810.86
Program liking713,166.17(.11, .23).086.86
Dominance and competence6594.31(.27, .36).00100.00
Noncartoon versus cartoon programb6168.36(.04, .68).3616.96
Documentary versus action/adventureb4133.25(.01, .50).1844.14
Television versus radiob3270.27(.01, .53).2117.89
General interest versus specialty magazineb31,299.47(.28, .66).165.15
Sexual versus violent programb3639.11(.08, .14).00100.00
Task-related: hard versus easyb3198.62(.56, .68).00100.00
Task-related: hard versus mediumb3198.34(.31, .37).00100.00
Task-related: medium versus easyb3198.31(.28, .34).00100.00
Serial versus sitcomb2512.14(.13, .15).00100.00
Sitcom versus quiz/audience participationb2670.09(.07, .11).00100.00
Serial versus quiz/audience participationb2822.05(.02, .08).00100.00
Within versus between the programs (interrupting versus shoulder Mock)b24,258.20(.20, .21).00100.00
Media Context Generating Negative Impact on Advertising Memory
Arousal406,112−.05(−.10, −.01).1327.54
Humor292,483−.10(−.17, −.02).1728.50
Nonviolent versus violent programb233,382−.25(−.29, −.20).0757.70
First part versus rest of the programb131,282−.54(−.62, −.45).1420.88
Low versus high suspense10866−.13(−.23, −.03).1147.18
Impact and personal impact10852−.06(−.11, −.01).00100.00
Nonsexual versus sexual programb9881−.45(−.54, −.37).1136.55
Thought-provoking8720−.11(−.14, −.07).00100.00
Neutral versus violent or sexual programb2672−.32(−.42, −.22).0643.12
Learned a great deal2146−.04(−.05, −.03).00100.00
General quality very high2146−.05(−.10, −.01).00100.00
Sitcom versus dramab288−.31(−.55, −.07).1063.36
Sitcom versus newsb288−.15(−.20, −.10).00100.00
Type of task: watch versus playb2124−.76(−.81, −.70).00100.00
Type of task: surfers versus seekersb2280−.50(−.59, −.41).0195.03
Nonsignificant Impact on Advertising Memory
Entertainment and enjoyment373,341.05(.00, .10).1241.99
Attention to media content346,985.01(−.03, .05).1035.11
Media transportation242,934.04(−.06, .13).2214.69
Program interest181,586−.03(−.11, .06).1534.00
Negative versus positive affectb143,652.04(−.03, .11).1222.83
Trust and credibility121,950−.01(−.06, .05).0572.11
Print versus webb12192−.02(−.16, .12).00100.00
Challenging111,017−.08(−.16, .00).0864.35
Cognitive versus affectiveb8514.36(−.13, .85).702.53
Worth remembering8720−.04(−.15, .07).1244.30
Action/adventure versus sitcomb4150.00(−.30, .30).2629.08
Contemporary4390−.04(−.17, .10).1052.26
Print versus televisionb3270.14(−.15, .43).2316.76
Print versus radiob3270−.08(−.59, .42).435.53
Hostility induced by program3120−.11(−.59, .36).3914.15
Neutral versus disturbing newsb3144−.17(−.36, .02).0970.80
Appealing2132−.10(−.19, .00).00100.00
Daytime versus nighttime programsb24,258−.02(−.03, .00).00100.00
Games vs. dramab1130.01
Advertisement position: right versus leftb1326.13
Advertisement position: right versus spreadb1326.47
Advertisement position: left versus spreadbb1326.37
  • Note: Keffects = number of effect sizes; N = cumulative sample size; r = reliability-corrected correlation; 95% CI = 95 percent confidence interval; SD = standard deviation; % Var = percentage variance. aMedia-context factors were listed by Keffects. bThe measures are dichotomous; interpreting the latter case is more (less) effective than the former when correlations are positive (negative).