User profiles for Kirk Plangger
Kirk PlanggerKing's Business School, King's College London Verified email at kcl.ac.uk Cited by 7225 |
Exploring digital corporate social responsibility communications on Twitter
Many brands utilize social media to communicate with consumers, but are they taking
advantage of these media's potential for co-creation? We explore this in the corporate social …
advantage of these media's potential for co-creation? We explore this in the corporate social …
Is it all a game? Understanding the principles of gamification
There is growing interest in how gamification—defined as the application of game design
principles in non-gaming contexts—can be used in business. However, academic research …
principles in non-gaming contexts—can be used in business. However, academic research …
Deepfakes: perspectives on the future “reality” of advertising and branding
Deepfakes are real videos with fake content. Leveraging artificial intelligence technologies to
superimpose voices and likenesses, deepfakes can, quite literally, put someone’s words in …
superimpose voices and likenesses, deepfakes can, quite literally, put someone’s words in …
Virtual reality marketing and customer advocacy: Transforming experiences from story-telling to story-doing
Marketing managers strive to build branded experiences that both excite and engage their
customers in novel ways in order to enhance attitudes and encourage positive behaviors …
customers in novel ways in order to enhance attitudes and encourage positive behaviors …
Social media strategy for online service brands
AJ Mills, K Plangger - The Service Industries Journal, 2015 - Taylor & Francis
Research on service brands' participation in online activities has focused largely on Internet-enabled
transactions and functional interactions between the firm and the customer. Most …
transactions and functional interactions between the firm and the customer. Most …
Marketing meets Web 2.0, social media, and creative consumers: Implications for international marketing strategy
The 21 st century has brought both opportunities and challenges in our global, boundaryless
world. Importantly, managers face a dynamic and interconnected international environment…
world. Importantly, managers face a dynamic and interconnected international environment…
[PDF][PDF] Understanding gamification of consumer experiences
Recently, organizations have begun to tout ‘gamification’as an effective method of increasing
motivation and engagement of employees, customers, patients, and students, among other …
motivation and engagement of employees, customers, patients, and students, among other …
Game on: Engaging customers and employees through gamification
Managers are frequently tasked with increasing the engagement levels of key stakeholders,
such as customers and employees. Gamification—defined as the application of game …
such as customers and employees. Gamification—defined as the application of game …
It's real, trust me! Establishing supply chain provenance using blockchain
In a global marketplace, customers are often unaware of the exact sources of the products
they purchase and consume. To address this lack of awareness, blockchain technology can …
they purchase and consume. To address this lack of awareness, blockchain technology can …
Unreal influence: Leveraging AI in influencer marketing
… Kirk Plangger (King’s Business School, King’s College London, London, UK) … Sands, S.,
Campbell, CL, Plangger, K. and Ferraro, C. (2022), "Unreal influence: leveraging AI in …
Campbell, CL, Plangger, K. and Ferraro, C. (2022), "Unreal influence: leveraging AI in …