User profiles for K. Poels
Karolien PoelsUniversity of Antwerp Verified email at uantwerpen.be Cited by 11132 |
Digital game design for elderly users
The current paper reviews and discusses digital game design for elderly users. The aim of
the paper is to look beyond the traditional perspective of usability requirements imposed by …
the paper is to look beyond the traditional perspective of usability requirements imposed by …
A meta-analysis of serious digital games for healthy lifestyle promotion
Several systematic reviews have described health-promoting effects of serious games but so
far no meta-analysis has been reported. This paper presents a meta-analysis of 54 serious …
far no meta-analysis has been reported. This paper presents a meta-analysis of 54 serious …
Opt-out, abstain, unplug. A systematic review of the voluntary digital disconnection literature
Temporary and permanent disconnection from digital devices, platforms, or tools has gained
traction from users and, subsequently, in academic discourse. A rapidly growing body of …
traction from users and, subsequently, in academic discourse. A rapidly growing body of …
Patterns and universals of adult romantic attachment across 62 cultural regions: Are models of self and of other pancultural constructs?
As part of the International Sexuality Description Project, a total of 17,804 participants from
62 cultural regions completedthe RelationshipQuestionnaire(RQ), a self-reportmeasure of …
62 cultural regions completedthe RelationshipQuestionnaire(RQ), a self-reportmeasure of …
The game experience questionnaire
… Citation for published version (APA): IJsselsteijn, WA, de Kort, YAW, & Poels, K. (2013).
The Game Experience Questionnaire. … IJsselsteijn, WA, de Kort, YAW & Poels, K. …
The Game Experience Questionnaire. … IJsselsteijn, WA, de Kort, YAW & Poels, K. …
How to capture the heart? Reviewing 20 years of emotion measurement in advertising
In the latest decades, emotions have become an important research topic in all behavioral
sciences, and not the least in advertising. Yet, advertising literature on how to measure …
sciences, and not the least in advertising. Yet, advertising literature on how to measure …
Cyberbullying on social network sites. An experimental study into bystanders' behavioural intentions to help the victim or reinforce the bully
…, H Vandebosch, K Poels, K Van Cleemput… - Computers in Human …, 2014 - Elsevier
Cyberbullying on social network sites poses a significant threat to the mental and physical
health of victimized adolescents. Although the role of bystanders in solving bullying instances …
health of victimized adolescents. Although the role of bystanders in solving bullying instances …
Characterising and measuring user experiences in digital games
In this paper, we describe the challenge of adequately characterizing and measuring
experiences associated with playing digital games. We discuss the applicability of traditional …
experiences associated with playing digital games. We discuss the applicability of traditional …
" It is always a lot of fun!" exploring dimensions of digital game experience using focus group methodology
This paper focuses on digital game experience: the feelings and experiences people have
when they play digital games. Digital game experience is not a one-dimensional concept. …
when they play digital games. Digital game experience is not a one-dimensional concept. …
[PDF][PDF] Digital games as social presence technology: Development of the Social Presence in Gaming Questionnaire (SPGQ)
… De Kort, IJsselsteijn & Poels _ Digital Games as Social Presence Technology _ PRESENCE
… Poels Human-Technology Interaction Group Eindhoven University of Technology k.poels@…
… Poels Human-Technology Interaction Group Eindhoven University of Technology k.poels@…