User profiles for K. Poels

Karolien Poels

University of Antwerp
Verified email at uantwerpen.be
Cited by 11132

Digital game design for elderly users

W Ijsselsteijn, HH Nap, Y de Kort, K Poels - Proceedings of the 2007 …, 2007 - dl.acm.org
The current paper reviews and discusses digital game design for elderly users. The aim of
the paper is to look beyond the traditional perspective of usability requirements imposed by …

A meta-analysis of serious digital games for healthy lifestyle promotion

…, T Baranowski, D Thompson, G Crombez, K Poels… - Preventive …, 2014 - Elsevier
Several systematic reviews have described health-promoting effects of serious games but so
far no meta-analysis has been reported. This paper presents a meta-analysis of 54 serious …

Opt-out, abstain, unplug. A systematic review of the voluntary digital disconnection literature

LM Nassen, H Vandebosch, K Poels, K Karsay - Telematics and Informatics, 2023 - Elsevier
Temporary and permanent disconnection from digital devices, platforms, or tools has gained
traction from users and, subsequently, in academic discourse. A rapidly growing body of …

Patterns and universals of adult romantic attachment across 62 cultural regions: Are models of self and of other pancultural constructs?

…, A Panayiotou, N Petrovic, K Poels… - Journal of cross …, 2004 - journals.sagepub.com
As part of the International Sexuality Description Project, a total of 17,804 participants from
62 cultural regions completedthe RelationshipQuestionnaire(RQ), a self-reportmeasure of …

The game experience questionnaire

WA IJsselsteijn, YAW De Kort, K Poels - 2013 - research.tue.nl
… Citation for published version (APA): IJsselsteijn, WA, de Kort, YAW, & Poels, K. (2013).
The Game Experience Questionnaire. … IJsselsteijn, WA, de Kort, YAW & Poels, K. …

How to capture the heart? Reviewing 20 years of emotion measurement in advertising

K Poels, S Dewitte - Journal of advertising …, 2006 - journalofadvertisingresearch.com
In the latest decades, emotions have become an important research topic in all behavioral
sciences, and not the least in advertising. Yet, advertising literature on how to measure …

Cyberbullying on social network sites. An experimental study into bystanders' behavioural intentions to help the victim or reinforce the bully

…, H Vandebosch, K Poels, K Van Cleemput… - Computers in Human …, 2014 - Elsevier
Cyberbullying on social network sites poses a significant threat to the mental and physical
health of victimized adolescents. Although the role of bystanders in solving bullying instances …

Characterising and measuring user experiences in digital games

WA Ijsselsteijn, YAW de Kort, K Poels… - … ; ACE 2007; 2007-06 …, 2007 - research.tue.nl
In this paper, we describe the challenge of adequately characterizing and measuring
experiences associated with playing digital games. We discuss the applicability of traditional …

" It is always a lot of fun!" exploring dimensions of digital game experience using focus group methodology

K Poels, Y De Kort, W Ijsselsteijn - … of the 2007 conference on Future …, 2007 - dl.acm.org
This paper focuses on digital game experience: the feelings and experiences people have
when they play digital games. Digital game experience is not a one-dimensional concept. …

[PDF][PDF] Digital games as social presence technology: Development of the Social Presence in Gaming Questionnaire (SPGQ)

YAW De Kort, WA IJsselsteijn, K Poels - Proceedings of PRESENCE, 2007 - academia.edu
… De Kort, IJsselsteijn & Poels _ Digital Games as Social Presence Technology _ PRESENCE
Poels Human-Technology Interaction Group Eindhoven University of Technology k.poels@…